Noise is any pattern we don’t understand.

How you can write to me...

Hi! use the form below to write me an email. You can write me about everything from your new music project to a feedback about your work.

Below you can find a selection of my works.
For my CV, click here.


Esterno Giorno - Giulia Magno

  • Client: Distretto Cinema,

  • Skills: Sound Design, Mix

  • Field: Audio Post Production

  • Year: 2021

"Esterno Giorno" is a love letter to Italian cinema. Directed by Giulia Magno, the filmmaker embarks on a journey across Italy and the Jordanian desert, weaving together newly shot footage with excerpts from Michelangelo Antonioni's films. This creates a seamless blend between past and present, following in the footsteps of characters played by Monica Vitti.As the sound designer, my task was to uphold this continuity by crafting the entire soundscape for the newly shot scenes. I meticulously recorded foleys to match the visual elements, then mixed the entire project in Pro Tools to ensure a cohesive and immersive experience.

Islam de Cuba - Marzia Rumi

  • Client: Pinup Filmaking

  • Skills: Sound Design, Mix

  • Field: Audio Post Production

  • Year: 2020

I provided the mix and sound design for Marzia Rumi's compelling documentary set in Cuba. Despite challenges with the minimally-equipped production and often noisy source audio, I dedicated significant effort to cleaning interviews and meticulously reconstructing the ambience. Using Pro Tools, I sought to capture the unique sonic textures of Cuba, weaving in elements like the rumble of classic cars, the chatter of lively plazas, or the gentle lapping of waves against the shore. This attention to detail created a cohesive and immersive soundscape for the final project. Following the project's completion, Marzia Rumi expressed her appreciation for the sound design's role in elevating the documentary's emotional impact.

SAE Institute

  • Client: SAE, AFAM

  • Skills: Game Audio, Sound Design

  • Field: Teaching

  • Year: since 2019

I am the Game Audio Lecturer within the Audio Production Degree Program at SAE Institute. I specialize in guiding students through interactive audio design and implementation for video games. Using Wwise as our core middleware, I teach both sound design principles and game audio programming with C, C#, Git, and Unity.
My students complete two significant projects:
- Sound Design for "Cube": Students create all sound effects and music for my actively developed, custom Wwise-integrated fork of this open-source game.
- Student-Driven Audio Integration: In their final year, students apply their original sound assets and music while implementing audio engines into their own game projects.
Their work has achieved recognition; in 2023, my students won the award for Best Audio Project (Non-Music) out of over 500 submissions across 25 countries. Since 2019, many of my students have successfully transitioned into careers within the game audio industry.

Student Project:

Traumclub with Alice Paltrinieri

  • Client: Spazio Taverna

  • Skills: Sound Design, Programming

  • Field: Art

  • Year: 2023

I collaborated with Alice Paltrinieri on an immersive artistic experience commissioned by Spazio Taverna. Our aim was to transport the audience into an alternate, dreamlike space that offered a detachment from reality. The experience unfolded as follows:
- Visitors began in a darkened room, invited to share a dream.
- Next, they were presented with a golden drink, uniquely named after their dream.
- Armed with this drink, they entered a shared space where their recounted dream blended with those of others, diffused through speakers for a collective dream experience.
To realize this installation, I employed a range of tools, from Ableton Live for audio manipulation to Python for real-time dream processing.
This experience will travel to Paris in June 2024.

Yolo

  • Client: Rai Play, QMI

  • Skills: Sound Design & Mix

  • Field: Video

  • Year: 2023

For the Raiplay series 'Yolo', released in fall 2023, I served as lead sound designer, supervising the entire audio post-production process. This involved meticulous dialogue cleaning and editing (in collaboration with assistant Stefano Marrone), as well as focusing on crafting a sound design that complemented the series' youthful and contemporary feel. The final product was mixed in stereo, adhering to EBU-R128 loudness standards, and optimized for playback across a variety of devices.

Lumen - Alessandro Garilli

  • Client: Mira Productions, Santuario Madonna della Corona

  • Skills: Sound Design

  • Field: Video

  • Year: 2021

The request was to add a soundscape to the CGI of the short film Lumen, the main subject is The Descent from the Cross by Rogier van der Weyden. I synthesised the sounds using Reaktor and performed live the Ensembles using a controller, following the camera and object movements to maintain an organic feeling for the parameters automation.

Brooklyn Beat! - Domenico Sanna

  • Client: JandoMusic

  • Skills: Mixing; Editing; Production

  • Field: Music

  • Year: 2013

This jazz album recorded at Bunker Studio in New York has been mixed by me in my studio in Rome. The album features Domenico Sanna at the Piano and Rhodes, Ameen Saleem at the Bass and Danya Hawkings at the Drums.
After heavy editing in Pro Tools, I mixed it intending to obtain a warm and spacious sound.
I am also co-author of the track "Two Dub Thugs" where I decomposed, rearranged and effected the instruments to obtain a new composition.

unlinked.io

  • Client: Mira Productions, Nodo42, Taco

  • Skills: Sound Design

  • Field: Video

  • Year: 2022

Unlinked is a game using NFT on the Wax Chain. At the moment, I worked on two promo videos that are supporting the pre-launch phase. I was asked to mix the dialogue and do Sound Design for each teaser. The challenging part of the project was the deadline, I had only 6 hours to complete each video.

Nero - Storm in a teacup

  • Client: Storm in a Teacup

  • Skills: Sound Design

  • Field: Game Audio

  • Year: 2015

Nero is an open world story-driven first-person puzzle game released for Xbox One and Steam.
For this project I made all the sounds and mixed the whole project, the game was made in Unity and the audio has been integrated using the engine tools. I worked together with the composer with the aim of having harmonic and stylistic coherence between sound effects ambiences and music.

JellyJuice - redBit Games

  • Client: redBit Games s.r.l.

  • Skills: Sound Design & Composer

  • Field: Game

  • Year: since 2017

This is a match-three game that was initially released in 2017 and has received continuous updates and new features since then. The first edition of this game was using the very limited integrated audio features of Cocos2d-x. I implemented all the assets as “simple” audio files with features like randomization of samples and parameters handmade in the code. In the last few years, we moved the audio engine to Wwise, and I have restyled various sound effects since then, and I have composed additional parts of the soundtrack. I did not compose the first version of the soundtrack.

Stones&Sails - redBit Games

  • Client: redBit Games s.r.l.

  • Skills: Sound Design & Composer

  • Field: Game

  • Year: since 2020

This is a match-three game that was initially released in 2020 and has received continuous updates and new features since then.
I composed the music and made all the sounds of the game. Both the sound design and the soundtrack make large use of orchestral elements in order to obtain a playful and goofy feeling similar to old Looney Tunes cartoons.
The game uses Wwise as the audio engine.

PocketRush - redBit Games

  • Client: redBit Games s.r.l.

  • Skills: Sound Design & Composer

  • Field: Game

  • Year: 2017

This is a racing game made in a low poly style that revolves around the gameplay idea of using just one tap for driving. 70s and 80s police tv shows inspire the soundtrack that I have composed. The sound design does not want to be realist but engaging, explicit and evocative. This is the first large game that I made using Wwise.

Colors - Sara Jane

  • Client: iCompany

  • Skills: Producer

  • Field: Game

  • Year: 2016

I worked on this album as the engineer and sound designer. I produced the whole album with Luigi Di Chiappari, that curated the composition of a big part of the instrumental. The singer has contacted me and Luigi to build her album from some song ideas and lyrics she had.
In a lot of tracks, we have experimented with sounds and instruments, and almost the whole album has been made in Ableton Live.

Inner Nature - Elena paparusso

  • Client: Lhobo

  • Skills: Mixing and Editing

  • Field: Music

  • Year: 2016

This jazz album features Francesco Poeti, Luca Fattorini, Domenico Sanna, Fabio Sasso and Elena Paparusso. It was recorded at Grove Farm (Rome, Italy).
I did heavy editing in Pro Tools and I mixed in the box in my personal studio in Rome.

Anatma - Anatma

  • Skills: Mastering

  • Field: Music

  • Year: 2017

This album features Rohan Dasgupta, Riccardo Di Fiandra, Luigi Di Chiappari, Daniele Di Pentima and combines intricate musical elements of Indian classical and jazz music and rhythm.
They contacted me for the mastering that I did in my studio in Rome. The album had some problematic frequencies, especially on the lower range, where the kick drum and bass contributed to resonances and excessive buildup.

Gloria Trapani - Life Is There and Everywhere

  • Client: Filibusta Records

  • Skills: Mastering

  • Field: Music

  • Year: 2018

This album features singer Gloria Trapani with a style that mixes pop, folk and jazz. They contacted me for the mastering that I did in my studio in Rome. They asked me to also add some effects and soundscapes on top of the already mixed tracks.

Ugoless - Soul Church Music

  • Client: Parco della Musica Records

  • Skills: Composer, Producer

  • Field: Music

  • Year: 2020

This is the third records, the first full-length album, by my band and was commissioned by Rome’s Auditorium record label. The album was recorded for three days inside one of the concert halls and was then edited and produced inside my studio. The band members are me, Daniele Tittarelli, Fabio Sasso and Domenico Sanna.

Landflix - Fantastico Studio

  • Client: Fantastico Studio

  • Skills: Sound Design & Composition

  • Field: Game

  • Year: 2020

This game is a platformer in pixel art released for Xbox, PS4, Steam and Nintendo Switch. I composed the original interactive soundtrack for the whole game with over 20 songs, both the arrangement and the sound design has a retro aesthetic.We have built the audio part of the project with Wwise and it has over 1000 assets.

HeroExpress-FantasticoStudio

  • Client: Fantastico Studio

  • Skills: Sound Design & Composition

  • Field: Game

  • Year: 2019

I created over 10 original tracks for the game, every songs is tailored to the scenario ranging from caribbean to jazz
Sound Design takes inspiration from old SNES games, I used short
processed samples and synthesized jingles.

StarFly - Techbee

  • Client: Techbee

  • Skills: Sound Design & Composition

  • Field: Game

  • Year: 2016

This game it’s my first released project made with Wwise. I made both the soundtrack and the sound design. I conceived the effects to sound as an additional part of the arrangement, and they use a similar sonic palette as the music. Working on this project has been an enjoyment, but unfortunately the game is too hard for a lot of players and it was not a success. The hardness is the same reason I can not manage to do a proper screen capture of the gameplay in order to show my work on the sound.